But to reach the new level cap, it is necessary to venture into the new continent of Pandaria. Considering we are only five levels, here the leveling is very slow - personally took me no less than 35 hours to climb the five levels, stress but steady pace - and that is that there is so much content that could have been done perfectly in ten levels. In that case, I can not accurately compare this long you had to climb the ten levels of Wrath of the Lich King, for example, but certainly is a similar or slightly lower duration.
The main change over the mission design regarding Cataclysm is an attempt to be less linear in their progression. For this, we have divided the missions in chains - something that was said in the jargon but had never been officially and, on occasion, there is the option of starting several strings, so you can even get to leave some if not interested too. Unfortunately, this branch of the missions has little impact and is still fairly linear progression, especially in the first area, the Jade Forest.
The flow of the missions is very good and can do literally everything. From making sniper using in a very original game interface to make rolling a Pandaren lying on the ground. Most of the time, however, the missions are becoming as always arrive at a number of deaths or objects and deliver, but these missions with vehicles or using weird stuff is appreciated and keep the interest up.
Something sometimes criticized in the current World of Warcraft is the multiplayer component is little progression of levels, which can be entirely alone. I do not agree with it being a negative, because it is given full freedom to go solo or in a group for each mission and, in fact, level up faster to do group missions. But yes I have to say that the missions are not reflecting the fact that there are multiple characters doing the same as you, for example, who are talking to the NPC that is giving the mission after "you who have been found after being isolated for so long ".
As you can see, we offer many interesting news for players already in World of Warcraft, but seeing as it is currently the MMO market, competition can be much more attractive for new fans to the genre of what was in previous years. The main attraction for newcomers to the game is the new class, the monk, and the new race, the Pandaren.
"To all those who still believe it, the pandaren race is not an attempt to attract an audience of children from the aesthetics of the film Kung Fu Panda, not to please especially the Chinese government."
The monk is a new class that can perform three basic functions. Unlike the last class added until then, the death knight, the monk starts at level 1, as any other class. The strange thing is the use made by the character models of various maneuvers, such as rolling or flying kick, moves that have had to be created specifically for the occasion. The other great feature of the class is the difference in resources between specializations. Aside from the chi, common for all of them, the monk is the only class that uses mana in the role of healer, but energy (rogues) in the other two functions.
For those who still believe, the pandaren race is not an attempt to attract an audience of children from the aesthetics of the film Kung Fu Panda, not to please the Chinese government especially. The Pandaren were a joke April Fool's Day (April 1 Saxon world) for when going out Warcraft III but, despite that, quickly won the favor of the fans. After appearing in the expansion of the last installment of the game of strategy and considered as new Alliance race for Burning Crusade, a role that eventually went to the draenei, finally appears as race neutral in this new expansion.
The first five levels of the Pandaren happen in Wandering Isle, a giant turtle that is home to these Pandaria Pandaren we marched for many years. The Wandering Isle is a small sample of what you will find in the continent, especially in its first zones and, in that sense, you can apply the same analysis. To maintain neutrality, and not allow any interaction between the factions, the Pandaren have no contact with players who are out of the Wandering Isle. After making a choice of no return after completing the missions on the island, they can join either the Alliance or the Horde.
Images: The Amusement Park World of Warcract
But the highlight of the pandaren is the graphical model, and generalizing and everything related to Pandaria, the technical quality is excellent. To begin with, considering that the game engine is nearly eight years old, the result is impressive. Landscapes are the real stars of the expansion, these scenarios based in the Far East Asia themselves, as the plains of China, the Himalayas, the jungles of Cambodia or the steppes of Mongolia. It is true that the engine has received some upgrades over the years, and aesthetics cartoon game generally does not age so badly.
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